ATSCRUMMS-P - Managing Software Projects Using Scrum

There’s more to Agile development than simply a different style of programming. That’s often the easy part. However, it totally changes your methods for:
Requirements Elicitation
Project Estimation & Planning
Team Leadership
Working with your Stakeholders & Customers
Focus on Team Development

While not a silver bullet, Agile is quickly becoming the most practical way to create outstanding software. We’ll explore the leading Scrum methodology, and you’ll learn the basic premise and techniques behind Agility — so that you can apply them to your projects.

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There are no prerequisites for this beginner Agile course.

Detailed Class Syllabus

Module 1 – Introduction

Course Introduction
Course Schedule
Course Objectives
Course Agenda

Module 2 - Agile Overview

What is Agile?
Agile Themes (change, communication, etc.)
The Agile Manifesto
The Four (4) Agile Principles

Module 3 - Scrum Overview

Foundational Books (Sutherland, Schwaber, Beedle)
The Scrum Process
Team Roles and Responsibilities
Team Exercise 1: Choose a Case Study

Module 4 - Initiating a Scrum Project

Who is the Product Owner?
Team Exercise 2a: Identify the Product Owner
What are Success Criteria?
Defining the Project Success Criteria
Team Exercise 2b: Define the Project Success Criteria
Establishing the Project Time Box
Team Exercise 2c: Establish the Project Time-Box
Building the Scrum Team
Team Exercise 2d: Build the Scrum Team

Module 5 - Initial Product Backlog

Envisioning the Product using User Stories
Team Exercise 3a: Envision the Product
Defining Business Functionality
Team Exercise 3b: Brainstorm Business Functionality
Defining Technical Functionality
Team Exercise 3c: Brainstorm Technical Functionality
Estimating Effort (using Planning Poker)
Team Exercise 3d: Estimate Effort (Course-Grain)
Creating the Iteration Plan
Team Exercise 3e: Create the Iteration Plan

Module 6 - Planning 30-day Sprint

Planning the Current Iteration
Creating the Sprint Backlog
Team Exercise 4a: Finalize Sprint Goal & Backlog
Creating a Task List
Team Exercise 4b: Product a Task List
Estimating Effort (using Planning Poker) and refining the Sprint Plan
Team Exercise 4c: Estimate Effort (Fine Grain)

Module 7 - Checking Status in the Daily Scrum

The Daily Scrum Roles
The Scrum Master’s Role
Handling Issues
Team Exercise 5: Hold a Daily Scrum

Module 8 – Sprinting

Working through the Sprint Backlog
Using the Story Board for Status Updates
The Burn Down Chart
Team Exercise 6a: Updating the Burn Down Chart
Making Changes to the Product and Sprint Backlogs
Team Exercise 6b: Change the Backlog

Module 9 - Checking Progress in the Sprint Review

Reviewing the Sprint and Checking Progress
Gaining Customer Acceptance
Team Exercise 7a: Gain Customer Acceptance
Changing the Product Backlog
Team Exercise 7b: Change the Product Backlog
The Sprint Retrospective

Module 10 - The Role of the Scrum Master

Coaching the Scrum Team
Class Exercise 8a: Coach the Scrum Team
Integrity of the Scrum Practices
Class Exercise 8b: Ensure the Integrity of Scrum
Communicating among Stakeholders
Class Exercise 8c: Facilitate Communication
Removing Impediments
Class Exercise 8d: Remove Impediments to Progress

Module 11 – Closure

Scrum Summary
Team Exercise 9: Implement Scrum Practices