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INFLS - Adobe Flash CC: Introduction and Advanced

The tools available in Adobe® Flash® CC can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Flash CC interface and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

You can also use this course to help prepare for the Rich Media Communication with Adobe Flash exam.

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To ensure your success in this course, you should be familiar with the Windows® environment, have a strong sense of the web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript® and its role as a Flash programming language.

Detailed Class Syllabus

Lesson 1: Getting Started with Flash CC

Topic A: Identify Components of the Flash CC Interface
Topic B: Identify Elements of a Flash Project
Topic C: Customize the Flash CC Interface

Lesson 2: Planning a Flash Project

Topic A: Establish Project Requirements and Documentation
Topic B: Implement Best Practices in Rich Media Design

Lesson 3: Creating Illustrations in Flash

Topic A: Start a New Project
Topic B: Draw Basic Shapes
Topic C: Draw Advanced Shapes
Topic D: Add Static Text

Lesson 4: Organizing the Project

Topic A: Organize the Library
Topic B: Create Visual Depth Using Layers
Topic C: Use Symbols to Organize for Reuse

Lesson 5: Importing Assets into Flash

Topic A: Import Copyrighted Material
Topic B: Import Bitmap and Vector Images
Topic C: Optimize Bitmap Images for Flash

Lesson 6: Creating Animation

Topic A: Create Frame-by-Frame Animation
Topic B: Create Tweens and Embedded Animation
Topic C: Create Motion Tween Animations
Topic D: Animate a Mask
Topic E: Create a Button Rollover
Topic F: Work with Motion Paths

Lesson 7: Adding Basic ActionScript

Topic A: Apply ActionScript to Control Animation
Topic B: Add Button Actions

Lesson 8: Getting Started with an ActionScript Programming Project

Topic A: Plan a Programming Project
Topic B: Apply ActionScript Elements
Topic C: Perform Testing and Debugging

Lesson 9: Extending the Behavior of Flash Objects

Topic A: Extend MovieClip Behavior
Topic B: Respond to Events

Lesson 10: Accessing Structured Data

Topic A: Parse XML
Topic B: Apply Arrays

Lesson 11: Adding Components for Display and User Input

Topic A: Add Components and Set Properties
Topic B: Populate Components with Content
Topic C: Respond to Item Selection in a Component
Topic D: Change the Appearance of Components

Lesson 12: Loading Media Content from External Sources

Topic A: Load Image Content
Topic B: Load Video Content
Topic C: Embed Audio Content

Lesson 13: Making Rich Media Content Accessible

Topic A: Improve Navigation for Accessibility
Topic B: Make Content Readable by a Screen Reader

Lesson 14: Publishing a Movie

Topic A: Prepare to Publish from Flash
Topic B: Edit the HTML Host Page
Topic C: Publish to Various Formats