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INFLSCS6 - Adobe Flash CS6: Introduction and Advanced

The tools available in Adobe® Flash® CS6 can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Adobe® Flash® CS6 interface, and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

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Prerequisites


To ensure your success in this course, you should be familiar with the Windows environment, have a strong sense of the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows 7.

Detailed Class Syllabus


Lesson 1: Getting Started with Flash CS6


Topic A: Identify Components of the Flash CS6 Interface
Topic B: Identify Elements of a Flash Project
Topic C: Customize the Flash CS6 Interface

Lesson 2: Planning a Flash Project


Topic A: Establish Project Requirements and Documentation
Topic B: Implement Best Practices in Rich Media Design

Lesson 3: Creating Illustrations in Flash


Topic A: Start a New Project
Topic B: Draw Basic Shapes
Topic C: Draw Advanced Shapes
Topic D: Add Static Text

Lesson 4: Organizing the Project


Topic A: Use Folders to Organize the Library
Topic B: Use Symbols to Organize for Reuse
Topic C: Use Layers to Create Visual Depth

Lesson 5: Importing Assets into Flash


Topic A: Use Copyrighted Material
Topic B: Import Bitmap and Vector Images
Topic C: Optimize Bitmap Images for Flash

Lesson 6: Creating Animation


Topic A: Create Frame-by-Frame Animation
Topic B: Create Tweens and Embedded Animation
Topic C: Create Motion Tween Animations
Topic D: Animate a Mask
Topic E: Create a Button Rollover
Topic F: Working with Motion Paths

Lesson 7: Adding Basic ActionScript


Topic A: Use ActionScript to Control Animation
Topic B: Add Button Actions

Lesson 8: Getting Started with an ActionScript Programming Project


Topic A: Plan a Programming Project
Topic B: Elements of ActionScript
Topic C: Get Help on ActionScript Code
Topic D: Testing and Debugging

Lesson 9: Extending the Behavior of Flash Objects


Topic A: Extend Movie Clip Behavior
Topic B: Respond to Events

Lesson 10: Accessing Structured Data


Topic A: Parse XML
Topic B: Use Arrays

Lesson 11: Using Components for Display and User Input


Topic A: Add Components and Set Properties
Topic B: Populate Components with Content
Topic C: Respond to Item Selection in a Component
Topic D: Change the Appearance of Components

Lesson 12: Using Media Content from External Sources


Topic A: Load Image Content
Topic B: Load Video Content
Topic C: Load Audio Content

Lesson 13: Making Rich Media Content Accessible


Topic A: Improve Navigation for Accessibility
Topic B: Make Content Readable by a Screen Reader

Lesson 14: Publishing a Movie


Topic A: Prepare to Publish from Flash
Topic B: Edit the HTML Host Page
Topic C: Add SWF Metadata
Topic D: Publish to Various Formats